Armed Mob (Insurgents)



Member Weapon Ra DM FE AP Notes Points
A Assault Rifle 2" / 10" 2 0 0 1
I Assault Rifle 2" / 10" 2 0 0 1
H Assault Rifle 2" / 10" 2 0 0 1
G Assault Rifle 2" / 10" 2 0 0 1
F Assault Rifle 2" / 10" 2 0 0 1
E Assault Rifle 2" / 10" 2 0 0 1
D Assault Rifle 2" / 10" 2 0 0 1
C Assault Rifle 2" / 10" 2 0 0 1
B Assault Rifle 2" / 10" 2 0 0 1
J Assault Rifle 2" / 10" 2 0 0 1

Notes

Combat Drugs: A unit equipped with this item may use it upon activation (once per game). They temporarily gain the Berserk, Fearless and Swift traits. They must charge into hand-to-hand combat with the nearest enemy unit.

At the end of their activation roll 1d6 for each survivor. A result of 6 indicates the trooper is wounded by the powerful drugs.

Total Points: 10

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