Member Weapon Ra DM FE AP Notes Points
Squad Leader Assault Rifle 3" / 15" 2 0 0 10
Rocket Gunner 3" / 0" 0 7
Machine Gunner General Purpose MG 3" / 21" 3 3 0 23
Rifleman Assault Rifle 3" / 15" 2 0 0 10
Rifleman Assault Rifle 3" / 15" 2 0 0 10
Rifleman Assault Rifle 3" / 15" 2 0 0 10
Rifleman Assault Rifle 3" / 15" 2 0 0 10
Rifleman Assault Rifle 3" / 15" 2 0 0 10
Rifleman Assault Rifle 3" / 15" 2 0 0 10

Notes

Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Combat Drugs: A unit equipped with this item may use it upon activation (once per game). They temporarily gain the Berserk, Fearless and Swift traits. They must charge into hand-to-hand combat with the nearest enemy unit.

At the end of their activation roll 1d6 for each survivor. A result of 6 indicates the trooper is wounded by the powerful drugs.
Fanatic: These units never need to Check Resolve, but they must have a Resolve of “Steady”
Shock Troops: Shock Troops add +1 to all Close Assaults.

Total Points: 100

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