Member Weapon Ra DM FE AP Notes Points
SMG 3" / 6" 2 0 0 +1 to close assaults 8
SMG 3" / 6" 2 0 0 +1 to close assaults 8
SMG 3" / 6" 2 0 0 +1 to close assaults 8
SMG 3" / 6" 2 0 0 +1 to close assaults 8
SMG 3" / 6" 2 0 0 +1 to close assaults 8
SMG 3" / 6" 2 0 0 +1 to close assaults 8

Notes

Detection: Every time this unit is activated, all hidden markers within 12” must be removed or revealed.
Infilration: After initial deployment, this squad may make an additional Rush move before the game starts. In addition, they check Coherency at one level higher than their Quality level.
Regenerate: Any figure with this trait will automatically heal their wound by remaining inactive during their next turn. They cannot Move in any way, nor can they Shoot or Close Assault. At the end of their dormant activation, they are fully healed.

Total Points: 48

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