Type: Light Transport
Crew: 2
Capacity: 8


Weapon Ra DM FE AP Misc Points
Chain Gun - Light 4" 2 5 0
Heavy MG 4" 4 2 0
Missile Launcher 4" 2 1 3 Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP)

Notes

Advanced Targeting System: Vehicles with advanced targeting systems add +2 to all Fire Effect rolls against other vehicles and hard targets (bunkers, buildings, etc).
Alternate Fire Weapons (2): Choose two weapons on this vehicle, they are all part of a single weapon with multiple fire modes. All the chosen weapons now count as a single weapon and only one can be fired in a turn (and only requires one crew to fire).

Example - Multi Use Beam Cannon: A hover tank is equipped with a Laser cannon that can be altered to fire either in one focused beam, or multiple less powerful shots. This would be represented by adding a “heavy beam cannon“ and a “chain gun” then taking this trait. Both of those weapons are now considered a single weapon.
Alternate Fire Weapons (3): Choose three weapons on this vehicle, they are all part of a single weapon with multiple fire modes. All the chosen weapons now count as a single weapon and only one can be fired in a turn (and only requires one crew to fire).

Example - Multi Use Beam Cannon: A hover tank is equipped with a Laser cannon that can be altered to fire either in one focused beam, or multiple less powerful shots. This would be represented by adding a “heavy beam cannon“ and a “chain gun” then taking this trait. Both of those weapons are now considered a single weapon.
Fixed Mount (1): Select one weapon on this vehicle, that weapon can only fire in one direction (front, left side, right side and rear).
Linked Weapons: Sometimes two are better than one! This could be two machine guns welded together or dual chain guns linked with sophisticated targeting equipment.

When picking this trait, choose one of the weapons on this vehicle, when firing this weapon roll 2D6 and pick the highest result (as you would for infantry).

This trait can be taken multiple times, each time it applies to a different weapon.
Reserves: This unit can be held in reserve, and then deployed once the battle has started (as per the Reserves advanced rule).
Weapon Stabilizer: Vehicles with stabilized main weapons may fire when moving at standard speeds. All other modifiers apply as usual.

Total Points: 194

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