Team Z (US Army (WWIII Era))
|Member||Weapon||Ra||DM||FE||AP||Notes||Points||Maj Z (Force XO)||Assault Rifle||5" / 25"||2||0||0||9||Sgt S (Marksman)||Assault Rifle||5" / 25"||2||0||0||9||Sgt O||Assault Rifle||5" / 25"||2||0||0||9||Sgt W (Dog Handler)||Assault Carbine||5" / 20"||2||0||0||8||Charlie (dog)||None||5" / 0"||0||0||0||6|
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Total Points: 41