Team S (US Army (WWIII Era))
|Member||Weapon||Ra||DM||FE||AP||Notes||Points||M/Sgt Sam||SMG||5" / 10"||2||0||0||+1 to close assaults||11||Sgt G||Shotgun||5" / 10"||2||2||0||+1 to close assaults||13||Cpl S||Assault Rifle||5" / 25"||2||0||0||13||CWO ST||Assault Carbine||5" / 20"||2||0||0||12|
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
HQ: This trait may only be applied to a single figure. Once per turn, any one unit may reroll a failed Command Response test.
Self Repairing: Units with this trait have been infused with tiny nano medics. During a Recover Wounded action, these troops can make a recovery roll as if an aid team was present, without the need to form such teams.
Total Points: 49