Soviet Motor infantry veteran ([Cold War] Soviet)
|Member||Weapon||Ra||DM||FE||AP||Notes||Points||Sgt||Assault Carbine||4" / 16"||2||0||0||Experienced Leader||11||Mach.||SAW||4" / 24"||2||2||0||9||RPG||Missile Launcher||4" / 32"||2||1||3||Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP)||22||Assist rpg||Assault Carbine||4" / 16"||2||0||0||5||Rifleman||Assault Carbine||4" / 16"||2||0||0||Regular Leader||5||Marksman||Assault Rifle||4" / 20"||2||0||0||6||Sr Rifleman||Assault Carbine||4" / 16"||2||0||0||5|
Dependant: When led by officer this squad will automatically pass one of it's command response dice. If not it automatically fails on one of it's command response dice.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Mechanized: An infantry unit with this trait is partnered with a transport vehicle at the start of the
game. When the infantry unit is activated, the designated vehicle may ALSO be activated at the same time if it is currently within 12” of the infantry squad. Either unit must perform all of its actions first before the second unit is activated.
Total Points: 63