Rocket Platform (Wasteland Settlers)
|Weapon||Ra||DM||FE||AP||Misc||Points||None||4" / "||0||0||0||Missile Launcher||4"||2||1||3||Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP)||12||Missile Launcher||4"||2||1||3||Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP)||12|
Droids (self-less): Not subject to normal psychology. Do not take morale checks. May never be Elite. Gain the Relentless trait for no additional points. Save against wounds on draws. Die instead of being wounded.
Ignore Pain: The model may continue to move and fight if wounded. Each activation make a Quality Test, is all dice pass it can continue to fight, otherwise it is removed as a casualty
Inflexible: The unit may not fire on a turn where it moved.
No Grenades: The unit does not carry grenades and is subject to a -2 penalty in assault combat.
Resilient (3): Gain 3 wounds, each "wound" looses one point, each "kill" looses two
Slow: Slow units suffer a penalty of -2” to their base movement rate.
Unstable Technology: These troops make use of weapons and equipment that may be powerful or advanced, but have also not been thoroughly tested. They may be prototypes or something jerry rigged but whatever the case there is a chance something will go wrong!
Every time a unit with this trait rolls a 1 on a fire effect dice it takes a hit with a damage equal to the standard weapon. Resolve this hit in the usual fashion.
NOTE: if a squad rolls 2 1's on their fire effect dice they receive 2 hits.
Weak: The unit suffers a -1 penalty to close assault.