Breacher Exosuit (Covenant/Banished)


MEGA Breacher 1


Notes

Aggressive: When an aggressive unit marked as Under Fire is activated, if it chooses to move it must be towards the enemy. Any Command Response limitations are ignored.
Assault Troops: +2 to all Close Assaults.
Berserk: A squad with this trait will ignore the effects of being Under Fire or Pinned if they activate within close assault range of an enemy unit.

However they must charge into hand-to-hand combat with the nearest enemy unit, and receive a +2 to their Close Assault.
Huge: Huge units can be squads, Characters or Psionics and may be equipped with heavy weapons and fire them while moving, but suffer a -2 penalty to fire effect.

In close assault, a huge model rolls 4 kill rolls. If the opposing unit fails to destroy the huge model, it must fall back, even if it won the assault.

Furthermore, while being shot at by any weapons without an AP score, a huge model must receive at least two hits in the same volley of fire to be wounded.

Huge models do not receive any benefits of cover.
No Grenades: The unit does not carry grenades and is subject to a -2 penalty in assault combat.
Obvious Target: Can always be chosen as a target, cannot hide.
Resilient (4): Gain 4 wounds, each "wound" looses one point, each "kill" looses two
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.

NOTE: Power Armour Troopers can only make one save in close combat.
Shock Troops: Shock Troops add +1 to all Close Assaults.

Total Points: 109

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