Mobile Suit (Gundam)


Type: Walker
Crew: 1


Weapon Ra DM FE AP Misc Points
Beam - Heavy 5" 2 0 3

Notes

Advanced Targeting System: Vehicles with advanced targeting systems add +2 to all Fire Effect rolls against other vehicles and hard targets (bunkers, buildings, etc).
Close - In Defense System: Only fully armoured and enclosed vehicles may take this upgrade which launches a canister shot a few meters above the vehicle before it detonates. The resultant blast does no harm to the vehicle, but any troops nearby will be targeted.

Treat this as a Blast Weapon with a radius of 4” centered on the vehicle. Any unit within this radius will be hit by the blast. For each unit affected, work out any potential casualties by continuing with the rules to Determine Strike Effect.
Electronic Countermeasures: ECMs can be fitted to vehicles to negate the effectiveness of advanced targeting systems. As such, a vehicle equipped with an Advanced Targeting System receives no benefit from that system if the target is equipped with ECM.
Energy screen: Vehicles with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.
Fast: The vehicle adds +2" to Cautious and Standard movement rates.
Improved Weapons Control: An improved weapons control system allows a single crew to fire two weapons instead of the single weapon normally allowed.
Reactive Armour: The armour of this vehicle is designer to disrupt the energy of anti-tank weapons. When a vehicle with reactive armour is fired upon by a weapon with an AP of 1 or greater, the player who owns the vehicle can choose to force the attacker to re-roll his damage dice.
Stealth: Some vehicles use a combination of shape, advanced materials and chameleon coverings to avoid detection and foil targeting systems. Therefore, any shooting directed at a vehicle with stealth capabilities is resolved at one range band beyond the distance indicated.
Supercharged: The vehicle adds +4" to Cautious and Standard movement rates.
Weapon Stabilizer: Vehicles with stabilized main weapons may fire when moving at standard speeds. All other modifiers apply as usual.

Total Points: 1924

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