Sniper w/Anti-Material Rifle ("God") (Forge Royal Army)
Weapon | Ra | DM | FE | AP | Misc | Points | Sniper Rifle | 4" / 40" | 3 | 0 | 0 | 48 |
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Notes
Elusive: Once per turn, when an elusive unit is fired upon, they may fall back 4” before shooting is resolved. Measure range and calculate terrain benefits from their new location. If Line of Sight is lost, the shooting unit is free to select another target.
Fearless: Ignores any Morale Tests caused by Terrifying units or psionic Terror.
Grizzled: Squads with this trait Check Resolve at one level higher than their Quality level.
Mechanized: An infantry unit with this trait is partnered with a transport vehicle at the start of the
game. When the infantry unit is activated, the designated vehicle may ALSO be activated at the same time if it is currently within 12” of the infantry squad. Either unit must perform all of its actions first before the second unit is activated.
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Total Points: 48