Team Z (US Army (WWIII Era))
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Maj Z (Force XO) | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 9 | Sgt S (Marksman) | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 9 | Sgt O | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 9 | Sgt W (Dog Handler) | Assault Carbine | 5" / 20" | 2 | 0 | 0 | 8 | Charlie (dog) | None | 5" / 0" | 0 | 0 | 0 | 6 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Total Points: 41