Team S (US Army (WWIII Era))
Member | Weapon | Ra | DM | FE | AP | Notes | Points | M/Sgt Sam | SMG | 5" / 10" | 2 | 0 | 0 | +1 to close assaults | 11 | Sgt G | Shotgun | 5" / 10" | 2 | 2 | 0 | +1 to close assaults | 13 | Cpl S | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 13 | CWO ST | Assault Carbine | 5" / 20" | 2 | 0 | 0 | 12 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
HQ: This trait may only be applied to a single figure. Once per turn, any one unit may reroll a failed Command Response test.
Self Repairing: Units with this trait have been infused with tiny nano medics. During a Recover Wounded action, these troops can make a recovery roll as if an aid team was present, without the need to form such teams.
Total Points: 49