Armed Mob (Insurgents)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | A | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | B | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | C | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | D | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | E | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | F | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | G | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | H | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | I | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 | J | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 1 |
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Notes
Combat Drugs: A unit equipped with this item may use it upon activation (once per game). They temporarily gain the Berserk, Fearless and Swift traits. They must charge into hand-to-hand combat with the nearest enemy unit.
At the end of their activation roll 1d6 for each survivor. A result of 6 indicates the trooper is wounded by the powerful drugs.
Total Points: 10