M-1A4 Abrams II Firepower Enhancement Package (FEP) (US Army and USMC (Late WWIII Era))
Type: Main Battle Tank
Crew: 4
Weapon | Ra | DM | FE | AP | Misc | Points | Cannon - Heavy | 4" | 3 | 3 | 2 | Infantry automatically pinned, Blast 5 | General Purpose MG | 4" | 3 | 3 | 0 | Missile Launcher | 4" | 2 | 1 | 3 | Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP) |
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Notes
Advanced Targeting System: Vehicles with advanced targeting systems add +2 to all Fire Effect rolls against other vehicles and hard targets (bunkers, buildings, etc).
Close - In Defense System: Only fully armoured and enclosed vehicles may take this upgrade which launches a canister shot a few meters above the vehicle before it detonates. The resultant blast does no harm to the vehicle, but any troops nearby will be targeted.
Treat this as a Blast Weapon with a radius of 4” centered on the vehicle. Any unit within this radius will be hit by the blast. For each unit affected, work out any potential casualties by continuing with the rules to Determine Strike Effect.
Electronic Countermeasures: ECMs can be fitted to vehicles to negate the effectiveness of advanced targeting systems. As such, a vehicle equipped with an Advanced Targeting System receives no benefit from that system if the target is equipped with ECM.
Fast: The vehicle adds +2" to Cautious and Standard movement rates.
Forward Observer: The vehicle is equipped with special sighting and communications gear linked to an artillery unit. This vehicle can take a Command action to call for Indirect Artillery Fire.
Improved Weapons Control: An improved weapons control system allows a single crew to fire two weapons instead of the single weapon normally allowed.
Reactive Armour: The armour of this vehicle is designer to disrupt the energy of anti-tank weapons. When a vehicle with reactive armour is fired upon by a weapon with an AP of 1 or greater, the player who owns the vehicle can choose to force the attacker to re-roll his damage dice.
Smoke: Any vehicle equipped with smoke may lay down one smoke screen per game. Follow the rules for Smoke Grenades, except that the two points which mark the ends of the smoke screen can be placed anywhere the vehicle can see to shoot. As with infantry squads, the vehicle can Shoot (lay down the smoke) before they Move.
Weapon Stabilizer: Vehicles with stabilized main weapons may fire when moving at standard speeds. All other modifiers apply as usual.
Total Points: 375