Crustie assault section (Crustie)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Gauss Carbine | 4" / 20" | 3 | 0 | 0 | 13 | Gauss Carbine | 4" / 20" | 3 | 0 | 0 | 13 | Gauss Carbine | 4" / 20" | 3 | 0 | 0 | 13 | Gauss Carbine | 4" / 20" | 3 | 0 | 0 | 13 | Gauss Carbine | 4" / 20" | 3 | 0 | 0 | 13 | Flamethrower | 4" / 4" | 2 | 0 | 2 | +1D6 to fire effect, +1 to close assaults | 16 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Berserk: A squad with this trait will ignore the effects of being Under Fire or Pinned if they activate within close assault range of an enemy unit.
However they must charge into hand-to-hand combat with the nearest enemy unit, and receive a +2 to their Close Assault.
Fast: +2" base movement rate.
Tough: Squads that are Tough gain a +1 bonus to their Armour Rating.
Total Points: 81