Ancient Alpha (Praesentia)
Weapon | Ra | DM | FE | AP | Misc | Points | Gauss Carbine | 5" / 25" | 3 | 0 | 0 | 151 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Brave: This unit automatically succeeds on one of their dice when testing morale. Roll one less die than required and add one success to the result.
Bug Hunter: Units with this trait are specially trained to fight alien species. When fighting an alien race, this squad receives a bonus of +1 to Close Assault and Fire Effect rolls.
Fast: +2" base movement rate.
Hero: This trait may only be taken by a Character or Psionic. Heroes always Shoot individually, even when attached to another unit. When firing at close range, they may choose the target figure. They are also Fearless, Shock Troops. Non-heroes suffer a -2 penalty to Fire Effect when firing at a Hero.
Ignore Pain: The model may continue to move and fight if wounded. Each activation make a Quality Test, is all dice pass it can continue to fight, otherwise it is removed as a casualty
Regenerate: Any figure with this trait will automatically heal their wound by remaining inactive during their next turn. They cannot Move in any way, nor can they Shoot or Close Assault. At the end of their dormant activation, they are fully healed.
Resilient (2): Gain 2 wounds, each "wound" looses one point, each "kill" looses two
Tough: Squads that are Tough gain a +1 bonus to their Armour Rating.
Total Points: 151