USMC Force Recon LRP Squad (USMC (WWIII era))
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Sergeant (Squad Leader) | Shotgun | 5" / 10" | 2 | 2 | 0 | +1 to close assaults | 19 | Medic | Assault Carbine | 5" / 20" | 2 | 0 | 0 | 18 | SAW Gunner | SAW | 5" / 30" | 2 | 2 | 0 | 28 | Grenadier (underslung GL) | 5" / 0" | 0 | 14 | Rifleman | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 19 | Rifleman | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 19 | Scout | SMG | 5" / 10" | 2 | 0 | 0 | +1 to close assaults | 17 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Fearless: Ignores any Morale Tests caused by Terrifying units or psionic Terror.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Gung Ho: May ignore "under fire" any turn they close assault
Recon: Recon units gain +1” to their Coherency. In addition, they are automatically successful on one of their dice when attempting to call for Indirect Artillery Fire. Only roll 2d6 for their timing test and add one success to the result.
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Total Points: 134