Royal Marine Commado Section (UK (WWIII era))



Member Weapon Ra DM FE AP Notes Points
Squad Leader SMG 5" / 10" 2 0 0 +1 to close assaults 20
SAW Gunner SAW 5" / 30" 2 2 0 34
Marksman (DMR) Assault Rifle 5" / 25" 2 0 0 23
Trooper Assault Rifle 5" / 25" 2 0 0 23
Trooper Assault Rifle 5" / 25" 2 0 0 23
Grenadier (underslung GL) 5" / 0" 0 17
Asst Gunner Assault Rifle 5" / 25" 2 0 0 23
Medic Assault Carbine 5" / 20" 2 0 0 21

Notes

Aggressive: When an aggressive unit marked as Under Fire is activated, if it chooses to move it must be towards the enemy. Any Command Response limitations are ignored.
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Assault Troops: +2 to all Close Assaults.
Fearless: Ignores any Morale Tests caused by Terrifying units or psionic Terror.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.

Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Night Vision: May fire normally to specified range
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Tough: Squads that are Tough gain a +1 bonus to their Armour Rating.

Total Points: 184

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