Royal Marine Commado Section (UK (WWIII era))
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Squad Leader | SMG | 5" / 10" | 2 | 0 | 0 | +1 to close assaults | 20 | SAW Gunner | SAW | 5" / 30" | 2 | 2 | 0 | 34 | Marksman (DMR) | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 23 | Trooper | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 23 | Trooper | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 23 | Grenadier (underslung GL) | 5" / 0" | 0 | 17 | Asst Gunner | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 23 | Medic | Assault Carbine | 5" / 20" | 2 | 0 | 0 | 21 |
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Notes
Aggressive: When an aggressive unit marked as Under Fire is activated, if it chooses to move it must be towards the enemy. Any Command Response limitations are ignored.
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Assault Troops: +2 to all Close Assaults.
Fearless: Ignores any Morale Tests caused by Terrifying units or psionic Terror.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Night Vision: May fire normally to specified range
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Tough: Squads that are Tough gain a +1 bonus to their Armour Rating.
Total Points: 184