Tactical Squad (Both)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Sergeant | Assault Rifle | 4" / 20" | 2 | 0 | 0 | Regular Leader | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 | Shooter | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 12 |
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Notes
Dependant: When led by officer this squad will automatically pass one of it's command response dice. If not it automatically fails on one of it's command response dice.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Total Points: 120