Heavy Weapons Squad (Both)


Capture2


Weapon Ra DM FE AP Misc Points
None 4" / " 0 0 0
Chain Gun - Heavy 4" 2 7 0 8
Mounted Flamethrower 4" 2 0 2 +1D6 to fire effect, +1 to close assaults 5
Auto Cannon - Heavy 4" 6 1 0 13
Rail Gun - Heavy 4" 4 0 3 25
Rail Gun - Light 4" 4 0 1 17
Auto Cannon - Light 4" 5 1 0 8
General Purpose MG 4" 3 3 0 4

Notes

Dependant: When led by officer this squad will automatically pass one of it's command response dice. If not it automatically fails on one of it's command response dice.
No Grenades: The unit does not carry grenades and is subject to a -2 penalty in assault combat.
Obvious Target: Can always be chosen as a target, cannot hide.

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