Assault Squad (Both)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Assault Sergeant | None | 5" / 0" | 0 | 0 | 0 | Experienced Leader | 43 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 | Rusher | None | 5" / 0" | 0 | 0 | 0 | 28 |
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Notes
Aggressive: When an aggressive unit marked as Under Fire is activated, if it chooses to move it must be towards the enemy. Any Command Response limitations are ignored.
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Assault Troops: +2 to all Close Assaults.
Combat Drugs: A unit equipped with this item may use it upon activation (once per game). They temporarily gain the Berserk, Fearless and Swift traits. They must charge into hand-to-hand combat with the nearest enemy unit.
At the end of their activation roll 1d6 for each survivor. A result of 6 indicates the trooper is wounded by the powerful drugs.
Shock Troops: Shock Troops add +1 to all Close Assaults.
Tough: Squads that are Tough gain a +1 bonus to their Armour Rating.
Total Points: 295