Marine Squad
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Sergeant | Assault Rifle | 4" / 20" | 2 | 0 | 0 | Veteran Leader | 39 | Corporal | Assault Rifle | 4" / 20" | 2 | 0 | 0 | Experienced Leader | 24 | Marine | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 15 | Marine | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 15 | Marine | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 15 | Marine | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 15 | Marine | Assault Rifle | 4" / 20" | 2 | 0 | 0 | 15 | Marine | Shotgun | 4" / 8" | 2 | 2 | 0 | +1 to close assaults | 15 |
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Notes
Adaptive Camouflage: This unit is equipped with an outfit (or armour) that disrupts the appearance of the unit. If the unit moved this turn and is fired at then resolve the shooting as if the unit is one range band further away.
If the unit did not move, it cannot be shot at beyond long range.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Night Vision: May fire normally to specified range
Shock Troops: Shock Troops add +1 to all Close Assaults.
Total Points: 153