Soviet Motor infantry conscripts ([Cold War] Soviet)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Sgt | Assault Carbine | 3" / 12" | 2 | 0 | 0 | Regular Leader | 3 | Mach. Gunner | SAW | 3" / 18" | 2 | 2 | 0 | 6 | RPG | Missile Launcher | 3" / 24" | 2 | 1 | 3 | Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP) | 14 | Assist | Assault Carbine | 3" / 12" | 2 | 0 | 0 | 3 | Rifle | Assault Carbine | 3" / 12" | 2 | 0 | 0 | 3 | Marksman | Assault Rifle | 3" / 15" | 2 | 0 | 0 | 4 | Rifle | Assault Carbine | 3" / 12" | 2 | 0 | 0 | 3 |
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Notes
Mechanized: An infantry unit with this trait is partnered with a transport vehicle at the start of the
game. When the infantry unit is activated, the designated vehicle may ALSO be activated at the same time if it is currently within 12” of the infantry squad. Either unit must perform all of its actions first before the second unit is activated.
Total Points: 36