Armored infantry (Templar)



Member Weapon Ra DM FE AP Notes Points
Galahad Gauss Carbine (linked) 5" / 25" 4 0 0 Veteran Leader, Act as double troops for fire effect (Vehicle/Power Armour only) 413
Merik Gauss Carbine (linked) 5" / 25" 4 0 0 Veteran Leader, Act as double troops for fire effect (Vehicle/Power Armour only) 413
Dred Chain Gun - Heavy 5" / 35" 3 7 0 Veteran Leader 539
Kilroy Gauss Carbine (linked) 5" / 25" 4 0 0 Veteran Leader, Act as double troops for fire effect (Vehicle/Power Armour only) 413
Vult Gauss Carbine (linked) 5" / 25" 4 0 0 Veteran Leader, Act as double troops for fire effect (Vehicle/Power Armour only) 413

Notes

Assault Troops: +2 to all Close Assaults.
Brave: This unit automatically succeeds on one of their dice when testing morale. Roll one less die than required and add one success to the result.
Drop Troop: This unit has special training and equipment that allow it to be deployed after a battle has started. Adding this trait to a unit allows it to use the Drop Troops advanced rule.
Fanatic: These units never need to Check Resolve, but they must have a Resolve of “Steady”
Fearless: Ignores any Morale Tests caused by Terrifying units or psionic Terror.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.

NOTE: Power Armour Troopers can only make one save in close combat.
Self Repairing: Units with this trait have been infused with tiny nano medics. During a Recover Wounded action, these troops can make a recovery roll as if an aid team was present, without the need to form such teams.
Supreme Armour: An ancient artifact from an age of lost technology, a holy (or unholy) relic, maybe even a mastercrafted piece of technology. This trait applies to the armour of the unit which gains +1 to the Armour Rating of the unit.
Supreme Weapon: An ancient artifact from an age of lost technology, a holy (or unholy) relic, maybe even a mastercrafted piece of technology. This trait applies to the unit's weapons which gain a +1 damage bonus.

Total Points: 2191

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