Tanker (Arachnids)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Tanker | Mounted Flamethrower | 4" / 12" | 2 | 0 | 2 | +1D6 to fire effect, +1 to close assaults | 368 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Assault Troops: +2 to all Close Assaults.
Disruptive Charge: When this unit charges into close combat it sends it's opponent into disarray. Because of this the opponent suffers a -2 penalty to fire effect on their free attack when receiving a charge from this unit. from this unit.
Drop Troop: This unit has special training and equipment that allow it to be deployed after a battle has started. Adding this trait to a unit allows it to use the Drop Troops advanced rule.
Fast: +2" base movement rate.
Frenzied: Each frenzied model receives 1 additional kill roll in assault combat. This is cumulative with any other additional rolls obtained.
Hive mind (controller): This unit controls other members of a hive mind (see Hive Mind unit) but is also Fanatic and Relentless.
Huge: Huge units can be squads, Characters or Psionics and may be equipped with heavy weapons and fire them while moving, but suffer a -2 penalty to fire effect.
In close assault, a huge model rolls 4 kill rolls. If the opposing unit fails to destroy the huge model, it must fall back, even if it won the assault.
Furthermore, while being shot at by any weapons without an AP score, a huge model must receive at least two hits in the same volley of fire to be wounded.
Huge models do not receive any benefits of cover.
Obvious Target: Can always be chosen as a target, cannot hide.
Resilient (2): Gain 2 wounds, each "wound" looses one point, each "kill" looses two
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.
NOTE: Power Armour Troopers can only make one save in close combat.
Shock Troops: Shock Troops add +1 to all Close Assaults.
Slick: A slick model may only be engaged by 2 opponents in close combat. Thus against a unit of 5 models with this trait, you could not count more than 10 opponents for assault bonus and kill rolls.
Tough: Squads that are Tough gain a +1 bonus to their Armour Rating.
Total Points: 368