Militia Cell Alpha (Wasteland Settlers)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Gasmask | Assault Rifle | 2" / 10" | 2 | 0 | 0 | 4 | Hunter | Beam Rifle | 2" / 14" | 2 | 0 | 1 | 8 | Blue | SMG | 2" / 4" | 2 | 0 | 0 | +1 to close assaults | 3 | Spike (Shield Backpack) | SMG | 2" / 4" | 2 | 0 | 0 | +1 to close assaults | 3 | Neon | Chain Gun - Light | 2" / 8" | 2 | 5 | 0 | 11 | Stetson | Grenade Launcher | 2" / 4" | 2 | 0 | 1 | +1D6 Fire Effect | 6 |
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Notes
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.
NOTE: Power Armour Troopers can only make one save in close combat.
Total Points: 35