Militia Cell Alpha (Wasteland Settlers)



Member Weapon Ra DM FE AP Notes Points
Gasmask Assault Rifle 2" / 10" 2 0 0 4
Hunter Beam Rifle 2" / 14" 2 0 1 8
Blue SMG 2" / 4" 2 0 0 +1 to close assaults 3
Spike (Shield Backpack) SMG 2" / 4" 2 0 0 +1 to close assaults 3
Neon Chain Gun - Light 2" / 8" 2 5 0 11
Stetson Grenade Launcher 2" / 4" 2 0 1 +1D6 Fire Effect 6

Notes

Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.

NOTE: Power Armour Troopers can only make one save in close combat.

Total Points: 35

Back to Top