Troopers (MercCorp)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Chain Gun | Chain Gun - Light | 4" / 16" | 2 | 5 | 0 | 30 | Axe | Assault Carbine | 4" / 16" | 2 | 0 | 0 | Experienced Leader | 21 | Assault Carbine | 4" / 16" | 2 | 0 | 0 | 14 | Assault Carbine | 4" / 16" | 2 | 0 | 0 | 14 | Assault Carbine | 4" / 16" | 2 | 0 | 0 | 14 | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 15 | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 15 | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 15 |
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Notes
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Total Points: 138