Marine Commandoes (United States Marine Corps)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Leader | Assault Rifle | 5" / 25" | 2 | 0 | 0 | Regular Leader | 16 | Experienced Leader | Assault Rifle | 5" / 25" | 2 | 0 | 0 | Experienced Leader | 26 | Commando | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 16 | Specialist | Assault Rifle | 5" / 25" | 2 | 0 | 0 | 16 | SAW Support | SAW | 5" / 30" | 2 | 2 | 0 | 23 | Flamethrower Support | Flamethrower | 5" / 5" | 2 | 0 | 2 | +1D6 to fire effect, +1 to close assaults | 23 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Assault Troops: +2 to all Close Assaults.
Gung Ho: May ignore "under fire" any turn they close assault
Total Points: 120