Desert Nuts (Road Warriors + Bandits)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Banana | Shotgun | 2" / 4" | 2 | 2 | 0 | +1 to close assaults | 8 | Tutu | Shotgun | 2" / 4" | 2 | 2 | 0 | +1 to close assaults | 8 | Axe | None | 2" / 0" | 0 | 0 | 0 | 6 | Clown | Pistol | 2" / 2" | 1 | 0 | 0 | +1 to close assaults | 7 | Dog | None | 2" / 0" | 0 | 0 | 0 | Regular Leader | 6 | Spring | Blaster Pistol | 2" / 2" | 4 | 0 | 0 | +1 to close assaults | 10 |
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Notes
Berserk: A squad with this trait will ignore the effects of being Under Fire or Pinned if they activate within close assault range of an enemy unit.
However they must charge into hand-to-hand combat with the nearest enemy unit, and receive a +2 to their Close Assault.
Disruptive Charge: When this unit charges into close combat it sends it's opponent into disarray. Because of this the opponent suffers a -2 penalty to fire effect on their free attack when receiving a charge from this unit. from this unit.
Fanatic: These units never need to Check Resolve, but they must have a Resolve of “Steady”
Tank Hunter: Squads with this trait are equipped with special explosives used to deal with enemy armoured vehicles. They gain +1 to their Nerves Check and a +2 mod when Close Assaulting vehicles.
Total Points: 45