The Admiral (Road Warriors + Bandits)
Weapon | Ra | DM | FE | AP | Misc | Points | Sniper Rifle | 2" / 20" | 3 | 0 | 0 | 10 |
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Notes
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Timid: The unit must pass a Quality Test on at least 2 dice to launch a close combat assault.
Total Points: 10