Member Weapon Ra DM FE AP Notes Points
Flamethower Flamethrower 3" / 3" 2 0 2 +1D6 to fire effect, +1 to close assaults 9
Hunter Missile Launcher 3" / 24" 2 1 3 Can fire HE (Blast 3, 0 AP) or AP (Blast 0, 3 AP) 19
Clown SMG 3" / 6" 2 0 0 +1 to close assaults 5
Cart Low-Tech Rifle 3" / 15" 1 0 0 5

Notes

Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.

Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Tank Hunter: Squads with this trait are equipped with special explosives used to deal with enemy armoured vehicles. They gain +1 to their Nerves Check and a +2 mod when Close Assaulting vehicles.

Total Points: 38

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