Faceless Jocks (Road Warriors + Bandits)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Spear | Shotgun | 3" / 6" | 2 | 2 | 0 | Regular Leader, +1 to close assaults | 9 | SMG | 3" / 6" | 2 | 0 | 0 | +1 to close assaults | 8 | SMG | 3" / 6" | 2 | 0 | 0 | +1 to close assaults | 8 | SMG | 3" / 6" | 2 | 0 | 0 | +1 to close assaults | 8 | SMG | 3" / 6" | 2 | 0 | 0 | +1 to close assaults | 8 | Shotgun | 3" / 6" | 2 | 2 | 0 | +1 to close assaults | 9 | Shotgun | 3" / 6" | 2 | 2 | 0 | +1 to close assaults | 9 | Shotgun | 3" / 6" | 2 | 2 | 0 | +1 to close assaults | 9 | Shotgun | 3" / 6" | 2 | 2 | 0 | +1 to close assaults | 9 |
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Notes
Fanatic: These units never need to Check Resolve, but they must have a Resolve of “Steady”
Frenzied: Each frenzied model receives 1 additional kill roll in assault combat. This is cumulative with any other additional rolls obtained.
Mechanized: An infantry unit with this trait is partnered with a transport vehicle at the start of the
game. When the infantry unit is activated, the designated vehicle may ALSO be activated at the same time if it is currently within 12” of the infantry squad. Either unit must perform all of its actions first before the second unit is activated.
Unstable Technology: These troops make use of weapons and equipment that may be powerful or advanced, but have also not been thoroughly tested. They may be prototypes or something jerry rigged but whatever the case there is a chance something will go wrong!
Every time a unit with this trait rolls a 1 on a fire effect dice it takes a hit with a damage equal to the standard weapon. Resolve this hit in the usual fashion.
NOTE: if a squad rolls 2 1's on their fire effect dice they receive 2 hits.
Total Points: 77