'Strider' Jump Marines (Terran Union Marine Corps (TUMC))
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Sergeant | Assault Carbine | 4" / 16" | 2 | 0 | 0 | Experienced Leader | 39 | Rifleman | Assault Carbine | 4" / 16" | 2 | 0 | 0 | 27 | Rifleman | Assault Carbine | 4" / 16" | 2 | 0 | 0 | 27 | Rifleman | Assault Carbine | 4" / 16" | 2 | 0 | 0 | 27 | Rifleman | Assault Carbine | 4" / 16" | 2 | 0 | 0 | 27 | Breacher | Shotgun | 4" / 8" | 2 | 2 | 0 | +1 to close assaults | 28 |
---|
Notes
Assault Troops: +2 to all Close Assaults.
Drop Troop: This unit has special training and equipment that allow it to be deployed after a battle has started. Adding this trait to a unit allows it to use the Drop Troops advanced rule.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Jet Packs: This unit is equipped with some form of device that allows far greater movement than regular infantry. Adding this trait allows the unit to use the “Jet Packs” advanced rule.
Total Points: 175