'Blackjack' Exo-Marines (Terran Union Marine Corps (TUMC))



Member Weapon Ra DM FE AP Notes Points
Team Leader High Tech Rifle (linked) 4" / 24" 2 0 0 Experienced Leader, Act as double troops for fire effect (Vehicle/Power Armour only) 33
Marine High Tech Rifle (linked) 4" / 24" 2 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 26
Marine High Tech Rifle (linked) 4" / 24" 2 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 26
Marine High Tech Rifle (linked) 4" / 24" 2 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 26
Marine High Tech Rifle (linked) 4" / 24" 2 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 26
Marine High Tech Rifle (linked) 4" / 24" 2 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 26
Marine Missile Launcher (Power Armour) 4" / 20" 3 0 1 +1D6 FE, Power Armour only. 35

Notes

Fast: +2" base movement rate.
Ignore Pain: The model may continue to move and fight if wounded. Each activation make a Quality Test, is all dice pass it can continue to fight, otherwise it is removed as a casualty

Total Points: 198

Back to Top