'Blackjack' Exo-Marines (Terran Union Marine Corps (TUMC))
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Team Leader | High Tech Rifle (linked) | 4" / 24" | 2 | 0 | 0 | Experienced Leader, Act as double troops for fire effect (Vehicle/Power Armour only) | 33 | Marine | High Tech Rifle (linked) | 4" / 24" | 2 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 26 | Marine | High Tech Rifle (linked) | 4" / 24" | 2 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 26 | Marine | High Tech Rifle (linked) | 4" / 24" | 2 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 26 | Marine | High Tech Rifle (linked) | 4" / 24" | 2 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 26 | Marine | High Tech Rifle (linked) | 4" / 24" | 2 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 26 | Marine | Missile Launcher (Power Armour) | 4" / 20" | 3 | 0 | 1 | +1D6 FE, Power Armour only. | 35 |
---|
Notes
Fast: +2" base movement rate.
Ignore Pain: The model may continue to move and fight if wounded. Each activation make a Quality Test, is all dice pass it can continue to fight, otherwise it is removed as a casualty
Total Points: 198