'Hell Hunter' Marksman (Terran Union Marine Corps (TUMC))
Weapon | Ra | DM | FE | AP | Misc | Points | Sniper Rifle | 5" / 50" | 3 | 0 | 0 | 76 |
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Notes
Personality: One "Personality" of your choice.
Adaptive Camouflage: This unit is equipped with an outfit (or armour) that disrupts the appearance of the unit. If the unit moved this turn and is fired at then resolve the shooting as if the unit is one range band further away.
If the unit did not move, it cannot be shot at beyond long range.
Cautious: The unit must test Quality to leave cover if it is currently Under Fire
Elusive: Once per turn, when an elusive unit is fired upon, they may fall back 4” before shooting is resolved. Measure range and calculate terrain benefits from their new location. If Line of Sight is lost, the shooting unit is free to select another target.
Reserves: This unit can be held in reserve, and then deployed once the battle has started (as per the Reserves advanced rule).
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Total Points: 76