Member Weapon Ra DM FE AP Notes Points
Leader Gauss Carbine 4" / 20" 3 0 0 Experienced Leader 15
Reaver Gauss Carbine 4" / 20" 3 0 0 11
Reaver Gauss Carbine 4" / 20" 3 0 0 11
Reaver Gauss Carbine 4" / 20" 3 0 0 11
Reaver Gauss Carbine 4" / 20" 3 0 0 11
Reaver Gauss Carbine 4" / 20" 3 0 0 11
Reaver Plasma Rifle 4" / 20" 2 1 1 14
Reaver Plasma Rifle 4" / 20" 2 1 1 14

Notes

Assault Troops: +2 to all Close Assaults.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.

Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Unstable Technology: These troops make use of weapons and equipment that may be powerful or advanced, but have also not been thoroughly tested. They may be prototypes or something jerry rigged but whatever the case there is a chance something will go wrong!

Every time a unit with this trait rolls a 1 on a fire effect dice it takes a hit with a damage equal to the standard weapon. Resolve this hit in the usual fashion.

NOTE: if a squad rolls 2 1's on their fire effect dice they receive 2 hits.

Total Points: 98

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