UNSC Sniper (UNSC)
Weapon | Ra | DM | FE | AP | Misc | Points | Sniper Rifle | 5" / 50" | 3 | 0 | 0 | 56 |
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Notes
Adaptive Camouflage: This unit is equipped with an outfit (or armour) that disrupts the appearance of the unit. If the unit moved this turn and is fired at then resolve the shooting as if the unit is one range band further away.
If the unit did not move, it cannot be shot at beyond long range.
Detection: Every time this unit is activated, all hidden markers within 12” must be removed or revealed.
Infilration: After initial deployment, this squad may make an additional Rush move before the game starts. In addition, they check Coherency at one level higher than their Quality level.
Night Vision: May fire normally to specified range
No Grenades: The unit does not carry grenades and is subject to a -2 penalty in assault combat.
Recon: Recon units gain +1” to their Coherency. In addition, they are automatically successful on one of their dice when attempting to call for Indirect Artillery Fire. Only roll 2d6 for their timing test and add one success to the result.
Stealth: A unit with this ability always succeeds when it goes into hiding (see Hidden Movement). There is no die roll required.
Total Points: 56