Kig-Yar Duo (Covenant/Banished)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Kig-Yar Minor | Pistol | 4" / 4" | 1 | 0 | 0 | +1 to close assaults | 9 | Kig-Yar Minor | Pistol | 4" / 4" | 1 | 0 | 0 | +1 to close assaults | 9 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Detection: Every time this unit is activated, all hidden markers within 12” must be removed or revealed.
Recon: Recon units gain +1” to their Coherency. In addition, they are automatically successful on one of their dice when attempting to call for Indirect Artillery Fire. Only roll 2d6 for their timing test and add one success to the result.
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.
NOTE: Power Armour Troopers can only make one save in close combat.
Weak: The unit suffers a -1 penalty to close assault.
Total Points: 18