X212 Infantry Patrol (Cans)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | X212 Infantry Unit | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 22 | X212 Infantry Unit | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 22 | X212 Infantry Unit | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 22 | X212 Infantry Unit | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 22 | X212 Infantry Unit | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 22 | X212 Infantry Unit | High Tech Rifle | 4" / 24" | 2 | 0 | 0 | 22 |
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Notes
Droids (self-less): Not subject to normal psychology. Do not take morale checks. May never be Elite. Gain the Relentless trait for no additional points. Save against wounds on draws. Die instead of being wounded.
Night Vision: May fire normally to specified range
Resilient (2): Gain 2 wounds, each "wound" looses one point, each "kill" looses two
Shock Troops: Shock Troops add +1 to all Close Assaults.
Total Points: 132