Imperial Sniper (Eissen Reich)
Weapon | Ra | DM | FE | AP | Misc | Points | Sniper Rifle | 5" / 50" | 3 | 0 | 0 | 218 |
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Notes
Adaptive Camouflage: This unit is equipped with an outfit (or armour) that disrupts the appearance of the unit. If the unit moved this turn and is fired at then resolve the shooting as if the unit is one range band further away.
If the unit did not move, it cannot be shot at beyond long range.
Brave: This unit automatically succeeds on one of their dice when testing morale. Roll one less die than required and add one success to the result.
Drop Troop: This unit has special training and equipment that allow it to be deployed after a battle has started. Adding this trait to a unit allows it to use the Drop Troops advanced rule.
Grizzled: Squads with this trait Check Resolve at one level higher than their Quality level.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Hero: This trait may only be taken by a Character or Psionic. Heroes always Shoot individually, even when attached to another unit. When firing at close range, they may choose the target figure. They are also Fearless, Shock Troops. Non-heroes suffer a -2 penalty to Fire Effect when firing at a Hero.
Night Vision: May fire normally to specified range
Reserves: This unit can be held in reserve, and then deployed once the battle has started (as per the Reserves advanced rule).
Total Points: 218