SlyCo Hazmat Team (SlyCo)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Snipe | Assault Rifle | 3" / 15" | 2 | 0 | 0 | 11 | Assault Carbine | 3" / 12" | 2 | 0 | 0 | Regular Leader | 10 | Assault Carbine | 3" / 12" | 2 | 0 | 0 | 10 | Assault Carbine | 3" / 12" | 2 | 0 | 0 | 10 | Grenade Launcher | 3" / 6" | 2 | 0 | 1 | +1D6 Fire Effect | 14 |
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Notes
Cautious: The unit must test Quality to leave cover if it is currently Under Fire
Engineer: Engineers automatically succeed on one of their dice when attempting to rig or detonate demolition charges. Roll one less die than allowed, and add one success to the result. In addition, units with the engineer trait add +2 to their die roll when encountering minefields.
Night Vision: May fire normally to specified range
Reserves: This unit can be held in reserve, and then deployed once the battle has started (as per the Reserves advanced rule).
Total Points: 55