Shield Truck (SlyCo)
Type: Light Transport
Crew: 2
Capacity: 4
Notes
Close - In Defense System: Only fully armoured and enclosed vehicles may take this upgrade which launches a canister shot a few meters above the vehicle before it detonates. The resultant blast does no harm to the vehicle, but any troops nearby will be targeted.
Treat this as a Blast Weapon with a radius of 4” centered on the vehicle. Any unit within this radius will be hit by the blast. For each unit affected, work out any potential casualties by continuing with the rules to Determine Strike Effect.
Electronic Countermeasures: ECMs can be fitted to vehicles to negate the effectiveness of advanced targeting systems. As such, a vehicle equipped with an Advanced Targeting System receives no benefit from that system if the target is equipped with ECM.
Energy screen: Vehicles with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.
Slow: The vehicle suffers a -2" penalty to Cautious and Standard movement rates.
Total Points: 48