Drop Trooper squad (Drop troopers)



Member Weapon Ra DM FE AP Notes Points
Rina Gauss Pistol 5" / 15" 3 0 0 Veteran Leader, One Personality, +1 to close assaults 87
Rika Fusion Gun 5" / 10" 2 0 3 Veteran Leader 90
Sophie Laser Rifle 5" / 35" 2 0 0 Veteran Leader 81
Asida "Dead Eye" Sniper Rifle 5" / 50" 3 0 0 Veteran Leader 102
Feldi "Radio Girl" Shotgun 5" / 10" 2 2 0 Veteran Leader, +1 to close assaults 78
Kei Plasma Rifle 5" / 25" 2 1 1 Veteran Leader 96
Xena Laser Rifle 5" / 35" 2 0 0 Veteran Leader 81
Emily "Patch-em up" Laser Rifle 5" / 35" 2 0 0 Leader 33

Notes

Assault Troops: +2 to all Close Assaults.
Drop Troop: This unit has special training and equipment that allow it to be deployed after a battle has started. Adding this trait to a unit allows it to use the Drop Troops advanced rule.
Engineer: Engineers automatically succeed on one of their dice when attempting to rig or detonate demolition charges. Roll one less die than allowed, and add one success to the result. In addition, units with the engineer trait add +2 to their die roll when encountering minefields.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.

Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.

NOTE: Power Armour Troopers can only make one save in close combat.
Self Repairing: Units with this trait have been infused with tiny nano medics. During a Recover Wounded action, these troops can make a recovery roll as if an aid team was present, without the need to form such teams.

Total Points: 648

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