Drop Trooper squad (Drop troopers)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Rina | Gauss Pistol | 5" / 15" | 3 | 0 | 0 | Veteran Leader, One Personality, +1 to close assaults | 87 | Rika | Fusion Gun | 5" / 10" | 2 | 0 | 3 | Veteran Leader | 90 | Sophie | Laser Rifle | 5" / 35" | 2 | 0 | 0 | Veteran Leader | 81 | Asida "Dead Eye" | Sniper Rifle | 5" / 50" | 3 | 0 | 0 | Veteran Leader | 102 | Feldi "Radio Girl" | Shotgun | 5" / 10" | 2 | 2 | 0 | Veteran Leader, +1 to close assaults | 78 | Kei | Plasma Rifle | 5" / 25" | 2 | 1 | 1 | Veteran Leader | 96 | Xena | Laser Rifle | 5" / 35" | 2 | 0 | 0 | Veteran Leader | 81 | Emily "Patch-em up" | Laser Rifle | 5" / 35" | 2 | 0 | 0 | Leader | 33 |
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Notes
Assault Troops: +2 to all Close Assaults.
Drop Troop: This unit has special training and equipment that allow it to be deployed after a battle has started. Adding this trait to a unit allows it to use the Drop Troops advanced rule.
Engineer: Engineers automatically succeed on one of their dice when attempting to rig or detonate demolition charges. Roll one less die than allowed, and add one success to the result. In addition, units with the engineer trait add +2 to their die roll when encountering minefields.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.
NOTE: Power Armour Troopers can only make one save in close combat.
Self Repairing: Units with this trait have been infused with tiny nano medics. During a Recover Wounded action, these troops can make a recovery roll as if an aid team was present, without the need to form such teams.
Total Points: 648