Cleaners (Coalition)
Notes
Bug Hunter: Units with this trait are specially trained to fight alien species. When fighting an alien race, this squad receives a bonus of +1 to Close Assault and Fire Effect rolls.
Elusive: Once per turn, when an elusive unit is fired upon, they may fall back 4” before shooting is resolved. Measure range and calculate terrain benefits from their new location. If Line of Sight is lost, the shooting unit is free to select another target.
Shaky: This unit automatically fails one of their dice when testing morale. Only roll 2d6 for their morale test and add one failure to the result.
Timid: The unit must pass a Quality Test on at least 2 dice to launch a close combat assault.