Plasma Jammer Squad (AT-43 COGS)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Plasma Jammer Leader | Plasma Rifle | 4" / 20" | 2 | 1 | 1 | Regular Leader | 16 | Plasma Jammer | Plasma Rifle | 4" / 20" | 2 | 1 | 1 | 16 | Plasma Jammer | Plasma Rifle | 4" / 20" | 2 | 1 | 1 | 16 | Plasma Jammer | Plasma Rifle | 4" / 20" | 2 | 1 | 1 | 16 | Plasma Jammer | Plasma Rifle | 4" / 20" | 2 | 1 | 1 | 16 | Plasma Jammer | Plasma Rifle | 4" / 20" | 2 | 1 | 1 | 16 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Total Points: 96