Assault Squad (AT-43 COGS)



Member Weapon Ra DM FE AP Notes Points
Assault Troop Leader Blaster Pistol 4" / 4" 4 0 0 Regular Leader, +1 to close assaults 19
Assault Troop Blaster Pistol 4" / 4" 4 0 0 +1 to close assaults 19
Assault Troop Blaster Pistol 4" / 4" 4 0 0 +1 to close assaults 19
Assault Troop Blaster Pistol 4" / 4" 4 0 0 +1 to close assaults 19
Assault Troop Blaster Pistol 4" / 4" 4 0 0 +1 to close assaults 19
Assault Troop Blaster Pistol 4" / 4" 4 0 0 +1 to close assaults 19

Notes

Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Assault Troops: +2 to all Close Assaults.
Fast: +2" base movement rate.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.

Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.

Total Points: 114

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