Rifle Squad (AT-43 COGS)



Member Weapon Ra DM FE AP Notes Points
Rifle Troop Leader Gauss Rifle (linked) 4" / 24" 3 0 0 Regular Leader, Act as double troops for fire effect (Vehicle/Power Armour only) 14
Rifle Troop Gauss Rifle (linked) 4" / 24" 3 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 14
Rifle Troop Gauss Rifle (linked) 4" / 24" 3 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 14
Rifle Troop Gauss Rifle (linked) 4" / 24" 3 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 14
Rifle Troop Gauss Rifle (linked) 4" / 24" 3 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 14
Rifle Troop Gauss Rifle (linked) 4" / 24" 3 0 0 Act as double troops for fire effect (Vehicle/Power Armour only) 14

Notes

Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.

Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.

Total Points: 84

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