Rifle Squad (AT-43 COGS)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Rifle Troop Leader | Gauss Rifle (linked) | 4" / 24" | 3 | 0 | 0 | Regular Leader, Act as double troops for fire effect (Vehicle/Power Armour only) | 14 | Rifle Troop | Gauss Rifle (linked) | 4" / 24" | 3 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 14 | Rifle Troop | Gauss Rifle (linked) | 4" / 24" | 3 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 14 | Rifle Troop | Gauss Rifle (linked) | 4" / 24" | 3 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 14 | Rifle Troop | Gauss Rifle (linked) | 4" / 24" | 3 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 14 | Rifle Troop | Gauss Rifle (linked) | 4" / 24" | 3 | 0 | 0 | Act as double troops for fire effect (Vehicle/Power Armour only) | 14 |
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Notes
Agile: Agile units ignore movement penalties when crossing Difficult Terrain.
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Total Points: 84