Broadsword Mercs Mech Squad (Third Imperium)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Squad Leader | Gauss Rifle | 4" / 24" | 3 | 0 | 0 | Experienced Leader | 14 | ATV driver | Gauss Rifle | 4" / 24" | 3 | 0 | 0 | 10 | Fusion Gunner | Plasma Rifle | 4" / 20" | 2 | 1 | 1 | 13 | Fireteam Leader | Gauss Rifle | 4" / 24" | 3 | 0 | 0 | Regular Leader | 10 | Trooper | Gauss Rifle | 4" / 24" | 3 | 0 | 0 | 10 | Trooper | Gauss Rifle | 4" / 24" | 3 | 0 | 0 | 10 | Cook | Gauss Rifle | 4" / 24" | 3 | 0 | 0 | 10 | Medic | Gauss Rifle | 4" / 24" | 3 | 0 | 0 | 10 |
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Notes
Fire Team: This unit can be split into two independent squads that act separately of each other but must still stay within close proximity of their partner fireteam.
Adding this trait to a unit allows it to use the “Fire Teams” advanced rule.
Mechanized: An infantry unit with this trait is partnered with a transport vehicle at the start of the
game. When the infantry unit is activated, the designated vehicle may ALSO be activated at the same time if it is currently within 12” of the infantry squad. Either unit must perform all of its actions first before the second unit is activated.
Night Vision: May fire normally to specified range
Total Points: 87