Elite Elites (Covenant)
Member | Weapon | Ra | DM | FE | AP | Notes | Points | Major | Plasma Rifle | 5" / 25" | 2 | 1 | 1 | Veteran Leader | 96 | Minor | Plasma Rifle | 5" / 25" | 2 | 1 | 1 | 59 | Minor | Plasma Rifle | 5" / 25" | 2 | 1 | 1 | 59 | Minor | Plasma Rifle | 5" / 25" | 2 | 1 | 1 | 59 | Minor | Plasma Rifle | 5" / 25" | 2 | 1 | 1 | 59 | Minor | Beam Rifle | 5" / 35" | 2 | 0 | 1 | 64 |
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Notes
Assault Troops: +2 to all Close Assaults.
Hardened: These troops ignore being Under Fire until they suffer their first casualty, and may always leave wounded behind.
Resilient (2): Gain 2 wounds, each "wound" looses one point, each "kill" looses two
Save: Squads with this trait roll 1d6 for every hit they suffer. On a result of 5+ the hit is negated.
NOTE: Power Armour Troopers can only make one save in close combat.
Total Points: 396